Video games could help popularize non-fungible tokens (NFTs). — © AFP
You will quite often see players complaining about big name games not working, crashing or other in-game issues. Usually these issues have been around for years. What’s strange is that nobody takes these issues seriously, neither at the development level nor, apparently, at the sales level.
here are the current news results for “video+game+crash” on Google News. Aside from the usual basic Read+List issues with lousy contextual searches, that’s a pretty long list of games that don’t work.
The fact is that these problems make the products unusable.
It’s both a legal issue and a serious failure of the game’s core marketing..
I myself have seen a few such cases. Either way, my system was up to date and running games perfectly until they just stopped working. In both cases, the problems dated back years.
Everyone knows that patches are usually needed for any game. This, however, is a complete failure to fix anything.
It’s not the fault of the inventor of the game. It’s not the fault of the developer in some cases. It’s not the distributor’s fault. A really lousy reputation is hardly in their interest.
It’s the fault of the idiots who just sell “anything” and see nothing wrong with not making fixes for the problems. This is basic numerical problem solving. It’s usually pretty simple to fix and not that expensive. A routine update or patch could do it all, and that only seems to happen at geologic speeds.
You call that testing?
A few years ago I was on a job board forum chatting with a 12 year old who had tested the beta war hammer and lots of other stuff. The kid wanted to know what kind of career he should have. I suggested going into business for himself. The response was, “Oh, yeah! I hadn’t thought of that, thanks.
This kid probably would have done a better job of testing than any below average chimp who never pays attention to people playing the game. I feel like he could have suggested some fixes, which no one doesn’t seem to have bothered to do, literally years after so many complaints.
Try this for a sky blue/grass green theory level:
- Works on any operating system.
- Does not crash on core game mechanics.
- Saves correctly.
- The software actually works.
- Don’t refuse to charge.
- 2000 hours of continuous basic game testing before inflicting on the market. (See if there are any hardware issues too, obviously.)
How basic can you get? Keep in mind that many games are also MMOs. You can annoy a lot more people. Apparently, you can also crash mid-game if you want. How funny. What a great product recommendation. Aren’t you just awesome? No, you are not.
I know, like all gamers, that many games are happy in some weird way. …But you don’t run at all? Some games are expensive. Some people love them and spend a lot of money on them.
Real players also invest a lot of time in these games. They apparently do this for no reason that game developers and distributors can figure out. …You were saying? No, you weren’t. You cannot dissuade yourself from this total disconnection with a basic market.
Let’s put it in terms that office furniture obsessed with speech can understand:
- In many jurisdictions, this type of poor product performance is both illegal and actionable. You will have to refund each unit sold.
- In marketing terms, no-game scenarios are the equivalent of putting your foot in your mouth and shooting yourself in the foot. Your credibility is gone. Another great Amateur Hour marketing moment.
- The reputation of player referrals from many big names is now essentially on par with anything that falls off the back of a chicken.
- No one cares about your faecal “corporate culture” or your pathetic business boyfriends. Players want you to hang high. Who the hell are you to waste a nanosecond of our time?
- Your quality standards suck over 1000 supercharged Dysons. You call this QC? Why? Why are you paying, applause?
- In the meantime, a slight digression but still applies to games – We still don’t seem to have a reliable “legacy” system for older games and software on newer systems. Easy to make, doesn’t take up much space and people would love it. Therefore, presumably, we do not have it? (Forget “compatibility”. Usually barely works, if at all.)
It’s pretty obvious how this is going to play out. Absolutely nothing will happen. Eventually a good AI runtime tester will be invented and handle this totally useless crap before the games hit the market.
Gambling is a huge industry. Microsoft is currently buying Blizzard Games, Diablo, Starcraft and Warcraft for 70 billion dollars. (Does anyone remember when the game was “childish”? Looks like the kid has grown a bit, doesn’t it?)
It’s also gigantic in terms of value, despite those tasteless vermin, for the wide range of creative opportunities. People love the game and it gives them a lot of useful mental exercises, literally “game theory at work”. Keeps the mind active, despite so many disincentives.
This unplayable game situation must change, as soon as possible. It is an unnecessary and costly problem. Pampered pets and incompetent morons have no place in the gaming business. They cost gamers, IP owners, and developers far more than the big budget. These clowns have to go.
So here’s a hint, morons – Go back to political lobbying or whatever skank sector you belong to. Take your morons with you. The message ends.
The opinions expressed in this Op-Ed are those of the author. They do not purport to reflect the opinions or views of the Digital Journal or its members.